this looks amazing!!
How did you get objective markers to show up in the minimap like that? are they an object in the scene?
With Robert's resources, I believe, you can build a similar minimap with objective (waypoint) markers:How did you get objective markers to show up in the minimap like that? are they an object in the scene?
I agree with DUION, this is a difficult topic. Some people like waypoint markers and others do not. Some think they make things too easy, whilst others think it makes it too hard not to have them. Highly subjective and in my opinion it really depends on the game and what the game maker is going for. Also depends on the gameplay itself I think. A lot of factors involved in that game decision. I like how yours look and the common feel and theme of them, they compliment the look of the launcher and the rest of the player interaction areas. Nothing seems disjointed visually. I personally love it.Regarding the minimap and mission markers, I don't like them, they kill the immersion and make things too easy otherwise you need them to appeal to casual players who do not care about thinking for themselves or immersion. It is a difficult topic. In Subnautica for example there were no mission markers, just a compass and if you wanted mission markers you had to set them yourself using signal buoys. So I think games do benefit from some kind of orientation systems, but having an arrow pointing at your destination all the time is far too easy.
That makes perfect sense!! thanks for the info ill be rolling this in to my buildWith Robert's resources, I believe, you can build a similar minimap with objective (waypoint) markers:How did you get objective markers to show up in the minimap like that? are they an object in the scene?
viewtopic.php?f=25&t=1647&p=12012#p12012
Yes,
In TMF I use missionmarker objects (default T3D) placed in the scene with a specific datablock, within a single simset, with custom fields for its "name", "type" etc.
With a bit of script generate waypoint (objective) markers from the missionmarker objects when the mission loads. Show or hide the waypoint markers with .setHidden(false) or (true).
Hope this makes any sense.