Thank you for the cheering
the DeadlyMatter project has been terminated in 2016, so did the old Nils die; I do no longer stand behind the views of that old man, nor behind the ideas and philosophy of that project (DM). Due to lack of funding did it came to a halt not long after the indiegogo campaign and refunding was offered at that time.
DM ran on a heavily modified 3.5 branch. Timmy did replace the DX9 layer (even before T3D) on a experimental branch but having a this huge amount of DX9 assets was it not doable at the time to convert all just before launching a crowdfunding campaign.
This project is branched off from the latest DM working version (2016); mainly due to limitations physically and timewise. The major focus is towards an actual release rather then putting all efforts into the latest tech & industry standards. Assets are being reused, modified and newly created.
It's not the time yet to disclose the details, but I can assure you that the philisophy behind this project is totally different from what the industry holds as the norm. I do put some effort in the look&feel of the game, but this is also not the aim. Since the end-user will most probably not be a "gamer" do I not foresee any issues with that.
Old tech is not at all a problem in developing countries. Hence, I'm surrounded by hardware running on WinXP. One of the intents is to release to older hardware and systems. The current memory load is already challenging enough, switching to PBR would increase the load and the amount of drawcalls. With putting a bit of effort into art can you make DX9 look acceptable enough for a free-to-play game (knowing that most of you won't agree)
Finding a balance between gameplay, art and tech has been a thing since the beginning of the industry. Certainly I don't claim to be an expert, doing my best to achieve it, is what I can do.
This project is a work in progress, it has no fixed deadline, nor does it have any funds (yet). My appologies if I won't respond to remarks that are directly or indirectly related to this.
I am posting the updates of this in here to support the developers maintaining and futher developing T3D; it is still a useful engine. Showing a bit of activity might help with the morale.
Godwilling may I also have the time to share some resources in the near future.