I finally remember how to use Cmake and now you want to bring back Project Manager ...
not a high priorityFinally, what is the roadmap priority about :
- New character physic driven system with capsule and ragdoll collisions
assimp does that. may or may not need a few additional tweaks. will have to check with one of the folks that already added it to the engine instead of demanding others do all the work for them.- Support modern character import like GLFT or get Blender 2.8 support
no. we've already got joystick et al support. it's pointless to redo it from scratch.- Add a general game input system no more relying on old T3D code and system, able to map any joystick values or keys to actions
you're getting also-c# from lukas. drop the instead of garbage. it's not going to happen.- Adopt a popular scripting languages like C# instead of Torsion nobody knows
frontend is already protoyped. and mentioned in this thread.- Entity system, and the ability to add scripts to objects
better is a useless datapoint. scenes are in, and they trip game modes. be specific- Better projects organization with scenes management per project
asset system button is- Easy system to store, read game data and organize data structures, similar to databases.
that's a 'you' problem. scripts already got hooks to write/read text-based files. I've even done html output.- XML integrated save/load game system
being worked on- Terrain,foliage and water enhancement with modern shaders and lighting
being worked on- Cinematic quality post effects : DOF, Aces tone mapping, cinematic bloom
Popularity will come or it won't. Those of us contributing back to the engine do so because those alterations are useful to us in our projects to speed up development time and results. Period. If that attracts others, great. If not, then so be it.Yes...it's hard for a part-time one-main developer....but Godot engine start with only two part-time developers too....free MIT engine....they needed a lot of time to get to the current engine....now Godot engine have...I think three full-time developers but one of them Is a project manager....but true...many contributors....but because of the great popularity over the last two years.
Torque engine would need to somehow copy the path of the Godot engine ... otherwise it won't be very popular and popular means sponsors and more contributors.