It is simply a marketing lie to claim people can make games without any skills.
Sure you can make it so easy anyone can produce something, but that does not improve the situation at all, from my experience in level design, as the level editors got easier, the quality of levels designed dropped rapidly, we have the same with games.
And to my opinion game engines and templates are the same, for example with Torque the template first helped me greatly, but after some time it hindered me, since I did not build the foundation and therefore did not know how it worked, so I had to learn how to make the engine work without template later anyway.
Same with "sample" art assets, the Torque demos are of such high quality since they are made by professionals, that almost no hobby developer will ever reach that quality himself.
So I think the idea of having Rapid Prototype kits is a good thing, but don't start making super complex templates or too good "sample" assets, otherwise most people will never achieve anything better on their own as I described with the Torque demos.
However I still do not think having those super better templates will help anything in making Torque3D more popular, almost the only thing that increases popularity is marketing, you have to advertise first, then deliver something later, on the other hand when you create a product where there is no market nothing will happen.