yeah.....full skeleton is maybe better for animation bobbing head because you can animate the whole body walking but you could also use the mocap skeleton with walking and just keep only neck and head and use this or create your animation by this mocap animation.
....but if I use head bobbing in this project I will do it by script....it will probably be better.....but I am not yet determined if I will do head bobbing....in any case, there is a more important things need to be done for the project to work
.....after some searching and trying I put together a script that recognizes things when player click on them with a mouse...through PlayGui but it's not exactly what I need....I need to make the GuiCrossHair recognize the subject automatically when the player points the crosshair at it and not the mouse click.
.....also for this project the player will be able to use the flashlight....so I also need a solution to connect/mount the flashlight to the eye node.
Thanks for watching and help guys. Bishop