Red 611 project (working title) WIP

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Bishop
Posts: 66
Joined: Wed Dec 09, 2015 2:30 am
by Bishop » Wed Mar 20, 2019 2:32 pm
yeah.....full skeleton is maybe better for animation bobbing head because you can animate the whole body walking but you could also use the mocap skeleton with walking and just keep only neck and head and use this or create your animation by this mocap animation.
....but if I use head bobbing in this project I will do it by script....it will probably be better.....but I am not yet determined if I will do head bobbing....in any case, there is a more important things need to be done for the project to work :D

.....after some searching and trying I put together a script that recognizes things when player click on them with a mouse...through PlayGui but it's not exactly what I need....I need to make the GuiCrossHair recognize the subject automatically when the player points the crosshair at it and not the mouse click.
.....also for this project the player will be able to use the flashlight....so I also need a solution to connect/mount the flashlight to the eye node.

Thanks for watching and help guys. Bishop
Bishop
Posts: 66
Joined: Wed Dec 09, 2015 2:30 am
by Bishop » Fri Mar 22, 2019 4:02 am
Hi all,....works continues on the interactive subjects for the game, such as exploring items important to the game....I still have to solve closing and opening the viewer and other things to make it work reliably.
Image
Bishop
Posts: 66
Joined: Wed Dec 09, 2015 2:30 am
by Bishop » Sat Mar 30, 2019 4:35 pm
Hi,....there is some screens from my wips
....the game will take place at night with a decent moonlight...for the right horror atmosphere :D

Attachments

Red611_03.jpg
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Red611_02.jpg
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Code_Man
Posts: 62
Joined: Fri Jan 26, 2018 9:12 pm
by Code_Man » Tue Apr 02, 2019 10:19 pm
Sounds like a very interesting project, ill keep my eyes on this.

Dont worry too much about details, things will fall into place in time, good luck.
LoLJester
Posts: 103
Joined: Thu Aug 13, 2015 5:58 pm
 
by LoLJester » Wed Apr 03, 2019 5:45 am
I like it. Nice mood.
Bishop
Posts: 66
Joined: Wed Dec 09, 2015 2:30 am
by Bishop » Fri Apr 05, 2019 12:28 am
Thanks for a nice responses guys.
...works on the fireplace....work with a particles in Torque is great...this fire has only one particle but
I might add one more so that the smoke was separate particle.
....the next screen shows the rails to the old mine....using DecalRoad.

Attachments

Red611_fireplace_test.jpg
Fireplace test
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Red611_05.jpg
Red611_05.jpg (78.11 KiB) Viewed 583 times
Bishop
Posts: 66
Joined: Wed Dec 09, 2015 2:30 am
by Bishop » Sat Apr 06, 2019 12:20 am
...this is an irradiated / mutated resident of the mine village where the incident has happened ... probably will move somewhere in the woods near the incident.

Attachments

Red611_creature01.jpg
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Red611_creature02.jpg
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Bishop
Posts: 66
Joined: Wed Dec 09, 2015 2:30 am
by Bishop » Thu Apr 11, 2019 11:25 pm
.....so finally I learned how to mount objects and images to the player...big thanks to the t3d-bones tutorials by Daniel Buckmaster.
....not so hard...just created new image datablock...exec it in the art/datablocks and core/art/datablocks....then mount image to the player in the scripts/server/game.cs (%this.player.mountImage(Flashlight, 0);
....flashlight is implemented....let there be light :)

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Red611_25.jpg
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Red611_23.jpg
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Bishop
Posts: 66
Joined: Wed Dec 09, 2015 2:30 am
by Bishop » Thu Apr 11, 2019 11:38 pm
....here's an old mine.

Attachments

red611_oldMinewip_02.jpg
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Bishop
Posts: 66
Joined: Wed Dec 09, 2015 2:30 am
by Bishop » Wed May 01, 2019 6:42 pm
Hello everyone,......work on the project is going somewhat slower now because i need to improve myself in this great engine so I also started working on training projects.
....for this project I need more assets...so mainly Blender, Gimp, Krita now....also for
sounds and soundtracks I use Audacity and great Werner Schweer's MuseScore....this is a great app for music.
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