Mixed-resolution particle rendering in T3D

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Dwarf King
Posts: 183
Joined: Thu Feb 05, 2015 7:20 pm
by Dwarf King » Tue Mar 17, 2015 3:42 am
I think one of the game changers closer to becoming a reality is @ andrewmac 's Offline LPV:
Image

Ain't she a beauti?

Anyways, the only difference is that deferred shading is more flexible (and necessary for PBR). Performance wise, they are a little different but in general comparable.
Oh.... :) My.... :shock: F*******.... God :o This is utterly awesome and beautiful :mrgreen:
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