Inspire by the old
B movies, them and the
50ft whatever’s, and
They came from the wherever type movies. Also the old cinema-ware game
IT CAME FROM THE DESERT no 1 I didn’t care for the sequel.
I am going to go with
TGE strengths deep down its strongest bones are still FPS shooter. I am not going to try and innovate the core gameplay. I will not limited myself either, I have many add-ons I built up over the decade and will use them
I made the first demo with the following tools:
Stock TGE 1.5.2
USAIK kit for 1.5.2- A.I. to spawn the mobs to give the player something to Zap
Cartography Shop V4.1 /w DIF exporter Plugin from SICKHEAD Games. The Maze in the Demo Test
TED v6 Terrain Editor - for exported Terrain Height Maps I still have to manually paint them In TGE 1.5.2
Would a person need these with the current version of T3D? Answer:
No
/
/
T3D has access to far superior pipelines so this isn’t about comparing old to new LOL //
Gameplay Description:
Kork must enter the
down under below beneath place to stop the source of the giant biters (I don’t think orcs would call them ants )
Many orcs, have gone before him, only to perish at the bite of the crushing mandibles of the voracious creatures.
You will find food packs and healing herbs dropped by those who came before. Will he succeed.
I don’t game jam but I will give myself a week (starting Saturday

) to have something playable for a new video to post
Keep safe all during these co-vid times.