
You know.....for testing.
Also, did an update for the August milestone. Running a little behind, but most of the work should be PR'd for testing(if it isn't already) by the end of this weekend.
Moderator: Steering Committee
Hey I am not JeffR but I know that there are plans for Vulkan, Metal 2, and Dx11 and Dx12 via ConfettiFX. However that is planned for 4.2.Any plans for GL ES2 and Android + small boards like OrangePI?
Looks really cool T3D progresses, Thanks a lot for your time Jeff!
With the roadmap for version 4.2, i am back now working on the first large thing i have done with T3D for quite some time, i am writing a new gfx layer that will use The-Forge (ConfettiFX is the company that the graphics guru Wolfgang Engel created). The-Forge will serve as a new backend for rendering and i will be creating some higher level classes/functions etc around it, this will bring Direct3D11, Direct3D12, Vulkan and Metal 2 support along with a very modern API, it will also use a single shader language based around hlsl which will simplify shader complexity. Going to take some time as it is a huge job, hence it has been earmarked for version 4.2 at this stage.