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Future of T3D, are we heading the right way, what's next and what's coming.

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by JeffR » Mon Jul 16, 2018 8:57 pm
Hey guys.

In an effort to try and detangle my workblog(which obviously has a bias towards engine/feature development) and general roadmapping/planning/work to move the engine forward. We opted to go ahead and make a separate subforum where we can have discussions about it in a better-organized way.

The development subforum will stay as a "This is a thing that needs attention now" thing, while this is more about discussion of design notions, methodology changes, thoughts on formatting, and other future-focused work on the engine.

This shouldn't simply be considered a place to dump a suggestion and then move on, but yield a discussion about the suggestion, pros, cons, how to implement it, and who'd be willing to take a stab at it.
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