We need a Steering committee

Future of T3D, are we heading the right way, what's next and what's coming.

Moderator: Steering Committee

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Duion
Posts: 1082
Joined: Sun Feb 08, 2015 1:51 am
 
  by Duion » Tue Aug 07, 2018 2:48 pm
In case anyone has not noticed yet, we have almost no steering committee left, see here: memberlist.php?mode=team

The only one active from the steering committee I have seen is JeffR, so I guess we need to remove the inactive people and get a new team, so we hopefully can get more things done on the engine, like creating a better roadmap.

I think we should nominate people for the steering committee and I start with nominating @ Azaezel, @ Steve_Yorkshire and @ Johxz

Before anyone of you complains, no it does not mean you have to do work on the engine, the steering committees job was always just meant for guiding the development of the engine, like making decissions, creating roadmaps, managing pull requests etc.
Johxz
Posts: 443
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Mon Aug 13, 2018 12:50 am
Yeah I can help with some tasks ;) I will chat with Jeff to know his thoughts and see where I can help.
LukasPJ
Site Admin
Posts: 388
Joined: Tue Feb 03, 2015 7:25 pm
 
by LukasPJ » Mon Aug 13, 2018 6:05 am
I believe Jeff is looking into dividing the SC responsibilities into smaller chunks, so that it's easier for people to sign up for SC responsibilities.

@ JeffR can you weigh in here? :)
JeffR
Steering Committee
Steering Committee
Posts: 854
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Mon Aug 13, 2018 4:18 pm
Yep, that's correct, me and Lukas talked about it briefly in the discord, but it'll definitely be much easier for people to help out if the expected tasks are more narrow focused.

So we were talking about breaking down responsibility into various groups, and give 'em a fancy name. Examples of what we were talking about would be something like:
  • DEVGRU - primary development group. Would have repo access, and emphasize on new developmental code as well as validating/merging PRs
  • WEBGRU - Work on web-facing stuff. The forums, wiki, landingpage
  • MODGRU - Moderators for the forums
  • TESTGRU - Just go over various PRs and test them, maybe also could be relied upon to do beatups on WIP builds for community members and act as a good starting point for feedback/issues.
Not a final list, but I think the basic idea holds merit in that it lets people better focus on what they're comfortable with if they want to directly contribute to the community without having to worry about all associated baggage. We have some obvious community leaders who have a heavy say in the ongoing direction of the engine, but outside that, I like to try and keep it more flexible and less rigid with a YOU MUST SUBMIT AN IDEA TO THE GRAND COUNCIL.

Obviously people like Az, Lukas, Mango, Timmy and others with our old, grizzled, knowledgable butts have the largest input on the future path of the engine because they make a lot of direct contributions to the progress of the engine(and would be the sort of people likely to end up on DEVGRU).

So I guess if you were talking SPECIFICALLY about "people to dictate the roadmap" that'd probably largely fall to the people that make direct contributions to the engine since, you know, they're contributing to the roadmap. In the suggested new setup, that'd be the DEVGRU.

I could see a handful of people having ultimate say beyond that like me, obviously and people like Az who have a good head about necessary features for getting games produced and the like. If that should get it's own separate group to better define the expectation of duty there, then we can look into that.

But as-is, being a "Steering Committe" member has a lot of weird baggage between the written expectations and then having to also specifically be a community face(which some people are uncomfortable with) and also having to be the ones that test and merge PRs, do a lot of core development, etc. It ultimately became pretty muddied overtime which is why I think reorganizing and better establishing who-do-what is better than just slapping a few people with the SC label and not changing anything else.

It's not like we have had a lack of people helping move things forward(steering, so to speak :P ) - far from it - but it's be weird and vague for people not in the know, and this is what will be corrected :)
Duion
Posts: 1082
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Mon Aug 13, 2018 10:42 pm
But as-is, being a "Steering Committe" member has a lot of weird baggage between the written expectations and then having to also specifically be a community face(which some people are uncomfortable with) and also having to be the ones that test and merge PRs, do a lot of core development, etc. It ultimately became pretty muddied overtime which is why I think reorganizing and better establishing who-do-what is better than just slapping a few people with the SC label and not changing anything else.
I want to remind you again that my point was, that almot all the members of the steering commitee we had before did do absolutely nothing ever, not only that, they were not even active at all anywhere, therefore I conclude having an existing steering commitee is in any case better than having a nonexistent one.
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