Posted: Mon Feb 12, 2018 5:38 pm
Well, as always I was hoping I'd have time for a little more production value, but in terms of the raw technical factors, here we have a fleeing crowd being turned by a small detachment of soldiers, using "action sequences" with startFrame / endFrame values defining the active part of the sequence. In this case the rifleFire animation affects the intended victim only on frame 8 when the rifle actually fires. In the future this will be used for many other types of actions. Clothing and rifles not included.