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Replace Epoxy with Glad

Posted: Thu Sep 29, 2016 7:46 pm
by JeffR
Pull Request: https://github.com/GarageGames/Torque3D/pull/1766

While Epoxy's proven it can work better than glew, it looks like it's older and not supported compared to Glad, so we're looking at swapping over to Glad for the OpenGL extension tracking and the like. Grab it, fire it up on OpenGL and note any issues or errors as well as your hardware config so we can see if there are any hardware/driver issues that'd cause a problem.

Re: Replace Epoxy with Glad

Posted: Thu Sep 29, 2016 7:53 pm
by Johxz
thank you Jeff I will test it this weekend.

Re: Replace Epoxy with Glad

Posted: Sat Oct 01, 2016 8:11 pm
by Johxz
@ JeffR

I only see problem with the trees

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Re: Replace Epoxy with Glad

Posted: Mon Oct 03, 2016 3:38 pm
by JeffR
Do you see that with the current epoxy as well? We'd noted that there's some sort of issue with the rendering/clipping on imposters in GL before, just hadn't tracked it down yet.

Re: Replace Epoxy with Glad

Posted: Mon Oct 03, 2016 6:07 pm
by Azaezel
Do you see that with the current epoxy as well? We'd noted that there's some sort of issue with the rendering/clipping on imposters in GL before, just hadn't tracked it down yet.
And grass. Basically, anything that'll call fizzle. Still tracking on that.

Re: Replace Epoxy with Glad

Posted: Tue Oct 04, 2016 4:13 am
by Johxz
aahmmm yeah :oops: v3.8 have this issue with the trees. But in v3.9 it is very noticeable.