https://github.com/Areloch/Torque3D/tre ... meTemplate
I *think* I got the remaining issues squashed and this cleaned up. So everyone give this a pull and a test. If there are no remaining major problems, this can get PR'd in.
BaseGame template now replaces the Empty template, and is the default template selected in cmake. Once a FPS gameplay module is finished, the Full template will be removed.
In the Templates/Modules folder, there's a BlankGame module. If you drop this in the data folder instead of the other modules that are part of the BaseGame template, you'll get an ultra barebones game setup. It's enough to spawn a level and connect to it with a local instance and nothing else. As mentioned above, I'm working at an FPS gameplay module to replicate the contents of the Full template, which will also be placed into the Templates/Modules directory, as well as modules for the pacific art content and whatnot for ease of dropping in and going.
So yeah, give it all a whirl, lets make sure there aren't any real problems remaining and we can get this rolled in.