With as big of chunks of development all coming together now, there's bound to be a few rough edges that need a bit of shine before we can put out a right-proper Release Candidate build.
So, I've put together a build just for that, a Pre-RC 4.0 Preview build.
Windows precompiled: http://ghc-games.com/SC/Preview4_0_bld4_win.zip
MacOS precompiled: http://ghc-games.com/SC/Preview4_0_bld4_mac.zip
I'll have linux and mac precompileds up tomorrow.
-Some gui profiles haven't been updated/finalized with the editor dark theme so expect some bits to not match aesthetically, Those'll be shored up this week
-Some ongoing tidbits with forward lighting with PBR materials, as per me and Az's discussion in #dev Majority of the PBR logic works, just be aware that forward/translucent materials are likely to exhibit oddness
-Updated BaseGame UI theme isn't complete, most noteably scaling of the various main menu UIs being shifted to the left. Also need to update the aesthetic of the options menu
-Secondary windows(notably Verve's editor) don't close when you click the window 'x'. To close it atm you need to click the editor menu to close it out
I plan to rapid-fire throw fixes in as they're made/suggested into the preview build so that we can easily just peel them out and PR them to the main repository later.
Feel free to throw down issues noted here, or in the discord
The #4_0-pre-rc-testing channel is the one dedicated to testing and feedback on the preview build.
For anything you feel needs a tutorial or demonstration(with all the new stuff, i 100% know there'll be cases of that, feel free to throw out a suggestion about it in the #tutorials channel as well. Got a pretty solid idea of the must-haves for these, but more ideas is always good.
And remember, it's not even a release candidate, so expect some rough spots. I want to have things largely in a shape for RC by the end of the month so we can give a few weeks to shore up any remaining problem spots and give this bad boy a mirror shine before launch