Pull request: https://github.com/GarageGames/Torque3D/pull/2136
Branch: https://github.com/lukaspj/Torque3D/tre ... ace-update
My main issues with the existing solution was that it still used the TorqueScript console for method calls, which is inefficient compared to calling functions directly. Also it didn't really work any more.
Furthermore, this CInterface seeks to transfer the control of method-lookups and the like from the console to the script that interfaces with the engine.
Main issues that needs to be addressed:
In the codeInterpreter.cpp, TorqueScript calls the CInterface, this code should be reviewed / verified:
https://github.com/GarageGames/Torque3D ... b21c6f783b
In console.cpp, the CInterface is called before the console is inquired about evaluation of the function call. This should be reviewed / verified:
https://github.com/GarageGames/Torque3D ... 067262f6ad
In engineTypes.h, the ValueType of EngineStructTypeTraits has been changed, despite the fact there was a clear reason that it had the original type to begin with. This should be reviewed / verified:
https://github.com/GarageGames/Torque3D ... 9c865a5cc6