I'm looking for help porting OLPV to work with the deffered lighting verison of the T3D engine. The current setup up is plugged into the shading pipeline and I'm trying to port to the lighting which is what the current verison of T3D is based on..
The idea would be to get it ported so it can be tested and possibly added to the main repo. Ultimately becoming an out the box feature.
Currently it works well for the deferred shading pipeline and if the lighting verison works as good as the shading verison, then there isn't a reason why it shouldn't be added. IM me if interested.