Realtime Area Lights

Moderator: andrewmac

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by andrewmac » Sat Apr 23, 2016 9:42 pm
I'm implementing the area lighting that was used in Unity's Adam demo at GDC this year. You can read more about them here: These are fully calculated in real time so they work on dynamic objects, no baking required. For now it will just be a quad that you can scale/rotate/etc and set color and intensity on.

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by Caleb » Mon Apr 25, 2016 2:25 am
This is fantastic work! Between this and the light probes I'm getting really excited for Torque 6.
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by Nils » Mon Apr 25, 2016 3:23 am
Looking really good! :-D
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