CSG Plugin

Moderator: andrewmac

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by andrewmac » Sun Dec 06, 2015 9:45 pm
I procrastinated fixing bugs to start a new plugin this weekend. A Constructive Solid Geometry plugin. There is no toolset yet but the operations themselves are working. Screenshot of the 3 operations in action:

Online Jason Campbell
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by Jason Campbell » Mon Dec 07, 2015 1:07 am
Wow. Fantastic!
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by JeffR » Mon Dec 07, 2015 5:17 am
Just rip me off why dontcha! :P

But seriously, looks pretty neat. How are you handling the CSG/geometry reconstruction? Are you using a tringulation library, or are you doing planar brush splitting?
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by andrewmac » Tue Dec 08, 2015 4:04 pm
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it changes the models into BSP trees, then uses CSG operations on the BSP trees and then puts them back into polygons and renders.
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by HeadClot » Sat Dec 26, 2015 12:36 am
This looks fantastic.

What is the performance like for fairly large scenes made up of CSG?

Just thought I would ask :)
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