Ahh, i remember reading about something of that magnitude.Andrewmac left our community, because they refused to ban me on their IRC channel after he offered to pay the admins to ban me.
However I have a version of the SSDO shader which needs someone to implement it, this will add some fake global illumination using the postFX system. I did not bother to implement it, since SSAO was good enough for me in the short run. If you want to help implementing it go ahead.
Thanks Lukas, ill have a look@ brother_david
It is being worked on for 4.0 of main Torque3D, if you check out the latest version of Torque3D (Preview4_0 branch here: https://github.com/TorqueGameEngines/Torque3D) then it should have support for GI