I wanted to add some more randomness to the movement to the enemies in my game, i noticed there used to be t2dpaths in torque2d, they had linear movement and bezier type movements has anyone used these before? Is someone working on implementing them again?
I might try and implement something similar but if someone is already working on it may as well join forces instead of doing the work over again.
I think there is already a behavior template made by someone for path movement but would it be better if this was hard coded?