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Torque2D 3.4 is Live!

Posted: Wed May 09, 2018 5:25 pm
by greenfire27
All of the updates from the last two years of bug fixes have just been moved to the Master branch. There's not many talking points here, but I wanted to do this before starting more ambitious changes to the engine. Again, if you want to be part of the Steering Committee, I could always use the company.

Re: Torque2D 3.4 is Live!

Posted: Sun May 13, 2018 5:08 pm
by Jason Campbell
That is very cool. Good to see that T2D is still being used. Thanks for posting the update.

Re: Torque2D 3.4 is Live!

Posted: Wed Jun 06, 2018 11:52 pm
by yurembo
@
User avatar
greenfire27

This is awesome!
Where can I see a changelist?

Re: Torque2D 3.4 is Live!

Posted: Mon Oct 08, 2018 2:21 am
by marauder2k9
I dont know why but liquidfun seems to work alot better in 3.4 but still crashes on restarting the scene

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Re: Torque2D 3.4 is Live!

Posted: Tue Oct 09, 2018 8:34 pm
by marauder2k9
i think this may be because i havent got liquid fun added to a node list like the particle player emitters do

Re: Torque2D 3.4 is Live!

Posted: Sun Oct 21, 2018 10:39 pm
by marauder2k9
is there going to be a torque2d level editor in future?

Re: Torque2D 3.4 is Live!

Posted: Sun Oct 21, 2018 11:17 pm
by marauder2k9
just found out liquid fun wont crash as long as u set the particle type to zombie particle while u change the parameters.