Torque2D 3.4 is Live!

2D version of the Torque engine.
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greenfire27
Posts: 22
Joined: Tue Nov 03, 2015 8:18 pm
 
by greenfire27 » Wed May 09, 2018 5:25 pm
All of the updates from the last two years of bug fixes have just been moved to the Master branch. There's not many talking points here, but I wanted to do this before starting more ambitious changes to the engine. Again, if you want to be part of the Steering Committee, I could always use the company.
Jason Campbell
Posts: 271
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Sun May 13, 2018 5:08 pm
That is very cool. Good to see that T2D is still being used. Thanks for posting the update.
yurembo
Dunce
Posts: 1
Joined: Wed Jun 06, 2018 11:49 pm
by yurembo » Wed Jun 06, 2018 11:52 pm
@
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greenfire27

This is awesome!
Where can I see a changelist?
marauder2k9
Posts: 211
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Mon Oct 08, 2018 2:21 am
I dont know why but liquidfun seems to work alot better in 3.4 but still crashes on restarting the scene

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marauder2k9
Posts: 211
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Tue Oct 09, 2018 8:34 pm
i think this may be because i havent got liquid fun added to a node list like the particle player emitters do
marauder2k9
Posts: 211
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Sun Oct 21, 2018 10:39 pm
is there going to be a torque2d level editor in future?
marauder2k9
Posts: 211
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Sun Oct 21, 2018 11:17 pm
just found out liquid fun wont crash as long as u set the particle type to zombie particle while u change the parameters.

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