Extended GuiObjectView v1.0
An extension to the GuiObjectView class by Will o' Wisp Games.
• Sub-mesh visibility states
• Sub-mesh skinning support
• Extended camera
For more information about the development of this resource check out our blog:
Extended GuiObjectView Blog Post
Extended GuiObjectView on Github
1 - Backup your existing "source\T3D\guiObjectView.h" and "source\T3D\guiObjectView.cpp" files.
2 - Replace "source\T3D\guiObjectView.h" and "source\T3D\guiObjectView.cpp" with the updated files provided.
3 - Recompile. A successful update of the GuiObjectView class will allow the script functions to be used.
An example script file has been provided, which can be initialized with the other .gui scripts in "scripts\client\init.cs" (as of T3D 3.9, when 4.0 hits expect filepaths for scripts to change). The example script will cause any GuiObjectView control named 'PreviewGui' to automatically reset its camera's position when the control's onWake() is called. It is recommended that this script be included to promote a better understanding of the resource and how it is used from script.
MIT Licensed under the original license included with Torque3D.
No clauses, no additions, no requirements. Enjoy the resource.
If you find this resource helpful you can thank us or show your support by leaving feedback or suggestions on our blog.