Page 3 of 4

Re: Torque3D resources...

Posted: Tue Sep 13, 2016 8:01 am
by JeffR
Heh, yeah, we need a new car model, I think.

For art stuffs, you can snag some foliage/terrain/road art from the pacific art package, and for stuff like signs or maybe even cars, you could look at opengameart.org. They tend to have a lot of public domain/cc0 art stuffs up for use, may be worth a look there.

For basic buildings, you could also use the convex editor tool to block stuff out.

As for using github, this may be useful info, if not lemme know what spots you're rough on with it: http://wiki.torque3d.org/git:how-to-use-git-with-torque

Re: Torque3D resources...

Posted: Tue Sep 13, 2016 11:19 am
by Duion
You can bring back the old buggy.

Re: Torque3D resources...

Posted: Thu Sep 15, 2016 9:01 pm
by Johxz
You can bring back the old buggy.
just in case, here is the old buggy: Download

Re: Torque3D resources...

Posted: Sat Sep 17, 2016 5:58 am
by Johxz
BTW guys I managed to have 200GB of online storage, so, if someone want to share old/dead resources/codes, we can have a public folder just like abighole... maybe unorganized, but we have backup.

what do you think?

Re: Torque3D resources...

Posted: Thu Sep 22, 2016 1:23 am
by Johxz
Anyone have this resource? Mech Starter Kit Release - http://www.garagegames.com/community/blogs/view/16297 (mechstarterkit.zip)

Re: Torque3D resources...

Posted: Mon Sep 26, 2016 4:55 pm
by Johxz
Thanks @ kent for the racing resources ;)

BTW whats is the people opinion about the 200 GB online storage to keep a mirror of resources like big hole did? or whats is your idea to keep the resources? github?

Re: Torque3D resources...

Posted: Mon Sep 26, 2016 5:01 pm
by Duion
I have terrabytes of online storage, the question is more 1. where do I get the stuff to host and 2. is it legal to do so? and 3. does anyone care?

Re: Torque3D resources...

Posted: Thu Sep 29, 2016 12:30 am
by TorqueFan
@ Duion:
1- C'mon man, you know where all the stuff is found, you been around here longer than most!
2- Whoever's doing the hosting just needs to be sure the stuff is licensed so it is legal. Seeing as it's a community effort, I'm sure all involved parties can give a 'heads up' to the person doing the hosting to prevent problems. Usually if it's not legal to share something, the author makes it rather clear.
3- Sure they do. This is (one of) the most active topic on the Resources board.

@ Johxz: I noticed you already forked our 'resources' branch. How exciting! I wanted to point out that, although I didn't understand your PR, I do support the archiving of T3D resources for our community.

Please include our Resources branch in your posting of collections! It's been very busy around here, but I've made it a huge point lately to carve out the time and start cleaning out the closet. Incoming community resources!

Re: Torque3D resources...

Posted: Thu Sep 29, 2016 1:33 am
by Duion
Of course I know where to find the stuff, but I just occasionally backup things I find usefull, I do not make sure to make accurate complete backups.
And stuff that was already down when I joined the community I cannot have saved obviously, since I joined relatively late.

Re: Torque3D resources...

Posted: Thu Sep 29, 2016 1:42 am
by Johxz
@ TorqueFan nothing no worry about men... sometime I fell emotional :lol: :lol: already added you repo and BTW check the pay products added to the bottom