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Trenchbroom - Quake like Editor with .obj Export

Posted: Thu Mar 24, 2016 11:56 pm
by J0linar
Hey folks,
Trenchbroom is what one would call a radiant/quake like editor, it feels much more intuitive, more like working in a 3d programm....
but yaa should try it for urself.

http://kristianduske.com/trenchbroom/

make sure you Download Trenchbroom 2
supported platforms are:

Windows
Mac OS X
Linux DEB Packages
Linux RPM Packages




Now what could one do with it for T3D, well create your level, export it as .obj and get it into your fav 3dapp, the imported .obj is clean and you can create modular environments or simply the ground work for your level in trenchbroom.

Post some pics of your Trenchbroom to T3D work,
thanks and cya

Re: Trenchbroom - Quake like Editor with .obj Export

Posted: Fri Mar 25, 2016 7:05 pm
by Jason Campbell
Thanks for the heads up. Looks very cool. Will check it out.

Re: Trenchbroom - Quake like Editor with .obj Export

Posted: Sun Mar 27, 2016 8:53 am
by deathbravo
downloaded and had a try.
i have no experience with quake map editing, and i found i am stupid enough to can't understand the usage of it.
didn't find a tutorial. the interface is not intuitive for beginner torque user without a tutorial or some document.

Re: Trenchbroom - Quake like Editor with .obj Export

Posted: Sun May 08, 2016 2:30 pm
by thunder
just a little offtopic (sorry) but also GTKRadiant 1.5 have obj export...
and atleast there is tutorials...

Re: Trenchbroom - Quake like Editor with .obj Export

Posted: Thu Feb 22, 2018 4:42 pm
by Johxz
After several release candidates since a year ago, TrenchBroom 2.0.0 was released.

https://github.com/kduske/TrenchBroom/releases

New Trailer:


And new video tutorials was released too.

Quickstart


More videos here:
https://www.youtube.com/channel/UCF502y ... maQ/videos