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Convert FBX To DAE Via Visual Studio

Posted: Fri Apr 20, 2018 4:51 pm
by Steve_Yorkshire
Turns out that you can convert FBX format to a Torque3D useable DAE using Visual Studio. Also makes the DAE file Blender3D compatible with full animations, materials and everything. Only thing of note is that material diffuse and specular default to black 0 0 0 instead of white 255 255 255, apart from that everything is perfect.

:D

Read my full blog on the subject here: http://yorkshirerifles.blogspot.co.uk/2 ... using.html

tl;dr
  1. 1] Open FBX file in Visual Studio
  • 2] Save As ... and select (collada) DAE format
  • 3] ???? there is no ????
  • 4] Import into Torque3D or Blender3D
:ugeek:

Re: Convert FBX To DAE Via Visual Studio

Posted: Sat Apr 21, 2018 12:07 am
by Jason Campbell
This must be some kind of sorcery! Heh. What version of VS?

Re: Convert FBX To DAE Via Visual Studio

Posted: Sat Apr 21, 2018 1:34 am
by Steve_Yorkshire
VS 2013 and VS 2017. And yes, sorcery!

Re: Convert FBX To DAE Via Visual Studio

Posted: Sat Apr 21, 2018 3:11 am
by chriscalef
Wow, my brain just exploded. This is going to take a while to clean up.

Re: Convert FBX To DAE Via Visual Studio

Posted: Fri May 25, 2018 8:17 pm
by Steve_Yorkshire
If anyone tries to import an FBX file into Blender and gets the error message about "unsupported fbx version 7500" it specifically requires Visual Studio 2017 to load into and then save out as DAE. Autodesk's own FBX converter tool predates this at 2013.