GG Zombie GamePlay Resource

Scripts and code that enhance the gameplay functionality of the engine.
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Steve_Yorkshire
Posts: 294
Joined: Tue Feb 03, 2015 10:30 pm
 
  by Steve_Yorkshire » Mon Apr 23, 2018 5:16 pm
Whilst look through some ancient files, I found I had the Zombie Gameplay Resource which [GG]Mich had designed back in the days T3D1.2. It's basically Call Of Duty Zombies for Torque. :!:



Here's the resource's original url as the comments include script changes.
https://www.garagegames.com/community/r ... iew/21702/

Here's the resource:
http://yorkshirerifles.com/downloads/ZombieResource.zip

And here's the zombies and weapon packs on github to go with it all.
https://github.com/GarageGames/ContentPacks

As I say, there might be a few changes to scripts needed with fixes in the comments (and always the chance that a stock 1.2 function has been renamed). :?:

Knock yourselves out. :lol:

Jason Campbell
Posts: 269
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Tue Apr 24, 2018 2:00 am
Nice, thanks, Steve. That code is great for learning and now it won't be lost. Plus the video has the greatest Zombie game music!
Code_Man
Posts: 55
Joined: Fri Jan 26, 2018 9:12 pm
by Code_Man » Tue Jul 03, 2018 11:08 am
License?
Duion
Posts: 1102
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Tue Jul 03, 2018 11:32 am
License?
The asset packs have never been open sourced, they just appeared on their github since they stopped paying for it and a free account can only have public repositories, so use at your own risk, but nobody is going to enforce their copyright, since it is basically abandonedware now, since you can no longer buy them regularly. I would just not use them in an open source manner, but in proprietary projects it should not be a problem.
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