GG Zombie GamePlay Resource

Scripts and code that enhance the gameplay functionality of the engine.
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Posts: 252
Joined: Tue Feb 03, 2015 10:30 pm
  by Steve_Yorkshire » Mon Apr 23, 2018 5:16 pm
Whilst look through some ancient files, I found I had the Zombie Gameplay Resource which [GG]Mich had designed back in the days T3D1.2. It's basically Call Of Duty Zombies for Torque. :!:

Here's the resource's original url as the comments include script changes. ... iew/21702/

Here's the resource:

And here's the zombies and weapon packs on github to go with it all.

As I say, there might be a few changes to scripts needed with fixes in the comments (and always the chance that a stock 1.2 function has been renamed). :?:

Knock yourselves out. :lol:

Jason Campbell
Posts: 268
Joined: Fri Feb 13, 2015 2:51 am
by Jason Campbell » Tue Apr 24, 2018 2:00 am
Nice, thanks, Steve. That code is great for learning and now it won't be lost. Plus the video has the greatest Zombie game music!
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