This Trigger will launch the AI or Player wherever the Trigger is "facing".
This assumes you are familiar with creating and using Triggers within Torque.
UPDATE: The force that the Jump Pad pushes the AI or Player can now be set as a Dynamic Value within the Trigger itself. This will allow you to have multiple Jump Pads with various amounts of force within your mission.
datablock TriggerData(JumpPadTrigger) { tickPeriodMS = 1000; }; function JumpPadTrigger::onEnterTrigger(%this, %trigger, %obj) { //set the force the Jump Pad pushes the player at as a Dynamic Value %jumppadforce = %trigger.getFieldValue(JumpPadForceRef); //get the direction the trigger is "facing" (theta) %aim = %trigger.getForwardVector(); //take the getForwardVector and add some force %impulseVec = vectorScale(%aim, %jumppadforce); //take the above mix and add some additional direction if needed %impulseVec = vectorAdd(%impulseVec, "0 0 0"); //apply this to any AI/Player that enters the trigger %obj.applyImpulse("0 0 0", %impulseVec); //TODO: add your audio here } function JumpPadTrigger::onLeaveTrigger(%this, %trigger, %obj) { ECHO("WHEE!"); }After creating your JumpPadTrigger within the editor create a Dynamic Field called JumpPadForceRef and set its value to the amount of force you want to push the AI or Player at.