Wondering if anyone out there has tested flyingVehicles with 3.10rc2. I have a added an aircraft model that has worked perfectly with every version from 1.1 to 3.8 to a new 3.10rc2 project using the Full template. Using only stock particles and without any changes to the code, I can mount the vehicle and it appears to behave correctly but the contrail and boost particles don't render. Anyone else tried this?
Note I have changed player.cs to allow mounting to flyingVehicles, and added a function to the vehicleMap in defaultBind.cs to enable $mvTrigger3 (which is 'turbo boost' for vehicles), but aside from that it's as close to stock as is possible. Particles don't render on Win7 Pro using D3D, nor on macOS using openGL.