"Spamming" isn't exactly the correct term though, is it?
Self-marketing is challenging, so it's no surprise he posts around several forums, but "spam" is unwanted, or irrelevent messages. Not legitimate and useful content that's topical like his stuff.
On topic: thanks for the added textures, especially in the gray, detail-texture format.
Also, 2 things that occur to me at this point, is 1) I think you're probably do for a site re-org. You've got a ton of good content, and sprucing your page to make it a bit better organized would be nice
and 2) Something that may be worth looking at if you have the opportunity is beginning to support PBR-oriented versions of your textures. An easy way to do that is to grab the substance toolset: https://www.allegorithmic.com/
. They have a Bitmap2Material tool which will read in bitmap files and generate normal maps, specular, metalness, roughness, ambient occlusion, yada yada yada. Also generates a more light neutral albedo texture off the inbound diffuse color image. Doesn't take long, and it would make it right easy to utilize those nice textures in a modern workflow to boot
Obviously not a requirement, but figured I'd toss the suggestion your way, as it may be something that you'd find interesting to support.