Apologies for the "cranky" tone of my previous post lol. I have to learn to not post before I'm fully awake and caffeinated. I'm still talking in my "need coffee pronto" voice at that point, and tend to sound irritated when I say things lol. Anyway!
Ah! So I was in the wrong place, then. That makes more sense.
A lot of tutorials still relevant even from TGA or TGEA or T3D 1.2 of course you need to change a few thing if the tutorial use a very old version of the engine, either way you can use the book you have for learn TS, just remember use the same version of Torque that was provided in the book, and then you can use the new T3D version.
Not sure if you saw this http://forums.torque3d.org/viewtopic.php?f=8&t=835
but you have plenty of tutorials
and more stuff in the list, even you can learn from TS resources. Please give a peek... if you think you need something that is not on that list, send me a PM and I will updated or you can do a PR.
Some what related, I'm doing a few video tutorials here
right now I don't have for TS, but I have in my roadmap add video tutorials for TorqueScript, so if you want to superscribe.
I see! So, really, very very little has changed between versions, then. That's good!
I have looked around for tutorials, and found a lot, but again, since they referred to older versions of the engine, I figured they wouldn't be applicable/compatible with the current one. Glad that isn't the case.
I actually did install the 3DGPAI1 package and started to work with that. Right off the bat, though, I ran into trouble with the "hello world" tutorial. They have you typing (along with a bunch of comments):
Code: Select all
... which didn't work. I couldn't even get it to launch from command prompt (per the instructions) by typing that tge -ch2 HelloWorld.cs (maybe not exactly what's typed but I'm remembering off the top of my head here; don't have the book atm). Torque kept saying it couldn't find the file.
I tried running the code from inside the console, and it said that there's no function called Print. When I looked that up, I learned that there's no 'print' function in Torque Script. Then, that it was something unique to the version of TGE that installs with 3DGPAI1, which is what I was using, but it still didn't work, and I couldn't find anything else about it. Echo worked, but not Print, which is what the tutorial wanted me to use. So I just gave up and figured I'd wait to find out what I could about just going with T3D lol.
Not sure why Ken would be using commands that aren't normally included with TorqueScript, but I'm sure they had their reasons.
I wouldn't *mind* starting with an older version of TGE, as I assume it's a bit more "stripped down" without all the additional features of T3D. And if TorqueScript is effectively the same, then it should be useful, but... I can go with T3D all the same.
Anyways.. thanks again!