Just curious about something.
One thing I've not been a fan of with T3D's terrain is that it seems to be very "chunky" at standard settings (1m per unit), and it's kinda ugly to me.
I decided to try something out, and it seems to be yielding positive results so far. BUT, I just want to be sure there's no downside to this before I get too excited about it...
What I'm doing is using a heightmap that's 2x the size of the area I'm looking to create, and then setting the unit size to .5m. So, I use a 2048x2048 heightmap, set the unit size to .5m, and end effectively end up with a 1 kilometer area, but with much "finer" control over terrain detail.
So, for a 1/2 Km area, I'd use 1024x1024, and so on...
Now, are there any down-sides to this? Is T3D's terrain LoD system effective enough to make this work effectively?
Thanks in advance!