** VOTE ** - New TorqueScript extension!

Friendly conversations, and everything that doesn't fit into the other forums.
24 posts Page 3 of 3
Duion
Posts: 1362
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Sat Jul 16, 2016 10:32 pm
Microsoft stole your ".cs" extension, but you should also be aware they stole your ".ts" proposal as well with "Typescript", and "tsc" is the typescript compiler :D

i would suggest .t3d as the safest extension that isn't like to clash.
Hm you are right, all those extensions are already in use, so either use .t3d or just leave it as it is.
Bloodknight
Posts: 226
Joined: Tue Feb 03, 2015 8:58 pm
by Bloodknight » Sun Jul 17, 2016 2:22 pm
Most/many file extensions are used more than once anyway, this is not uncommon. The chances of finding an 'unused' extension are slim to none, the only real concern is that the extension clashes with another current and more commonly used extension.

Somewhere and somehow doesn't matter what you pick short of breaking the whole 8.3 or at least the .3 part (which I personally find very annoying when I find this) there is going to be a clash.

Personally, I change almost all of my 'visual studio' file associations so that I don't mistakenly launch the beast anyway, so I set codeblocks or notepad++ to open single code files.
andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Sun Jul 17, 2016 3:19 pm
Hm you are right, all those extensions are already in use, so either use .t3d or just leave it as it is.
As I said before TSC is an initialism, not an extension used by microsoft. If you check the page for the extension: http://filext.com/file-extension/TSC you will see its used by TINA pro, circuit simulator software. Low risk for collision among torque users. If you check the page for .t3d however: http://filext.com/file-extension/T3D its used by Swift 3D, Topaz 3D, and Unreal Engine. High risk for collision.
Duion
Posts: 1362
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Sun Jul 17, 2016 7:09 pm
Hm you are right, all those extensions are already in use, so either use .t3d or just leave it as it is.
As I said before TSC is an initialism, not an extension used by microsoft. If you check the page for the extension: http://filext.com/file-extension/TSC you will see its used by TINA pro, circuit simulator software. Low risk for collision among torque users. If you check the page for .t3d however: http://filext.com/file-extension/T3D its used by Swift 3D, Topaz 3D, and Unreal Engine. High risk for collision.
So you are right.
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