We're on indiegogo!
Go here : http://dmgo.co
Yeah why? I mean how could youWhy is your first goal to move away from Torque 3D?
We have been developing our own custom engine (Momentum), which is originally based on the open source game engine Torque 3D. As we have full control over the source does it serve DeadlyMatter well enough, but on the other hand takes it huge efforts to keep it updated with present-day standards and technologies. If we manage to get enough budget than we will make an attempt to migrate DeadlyMatter to a different game engine. This will greatly improve performance as well render quality, but also create support for multiple platforms.
Don't twist the words please; it doesn't say our first goal is to move away from T3DIf we manage to get enough budget than we will make an attempt to migrate DeadlyMatter to a different game engine.