Torque3d Features - Issues - Wishlist

Friendly conversations, and everything that doesn't fit into the other forums.
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chriscalef
Posts: 381
Joined: Mon Feb 09, 2015 7:48 pm
by chriscalef » Tue Dec 22, 2015 7:40 am
Hm, but ScatterSky is just sky, with procedurally interpolated colors, correct?

I'm thinking more in terms of replacing a skybox that includes distant terrain, so I would need an actual image mapped to the inside of a sphere.

But anyway... not my highest priority at the moment, but certainly of interest in the future. Thanks for the link, @
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JeffR
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Azaezel
Posts: 461
Joined: Tue Feb 03, 2015 9:50 pm
 
by Azaezel » Wed Dec 23, 2015 7:45 am
Hm, but ScatterSky is just sky, with procedurally interpolated colors, correct?
Nah, Actual procedurally generated mesh, not a plane or cube. That method I pointed to earlier is the one of hooks to the verts that get sent down the line to the vertbuffer.
[*]Vehicle steering return-to-centre
https://github.com/GarageGames/Torque3D ... .cpp#L1112 - cross that one off too.
rlranft
Posts: 306
Joined: Thu Feb 05, 2015 3:11 pm
 
by rlranft » Wed Dec 23, 2015 11:01 pm
  • 3d skybox - "skybox" is by definition 3D
This is referring to what the UT99 engine or GoldSrc/Source did for skyboxes, where you basically have the skybox read from a dynamic cubemap probe in a little sub-area in the map. That way, you could model your terrain and add other details/models, and it would act as a dynamic skybox rather than a static image. This is useful for dynamic situations, such as, say, a huge distant forest fire and having the smoke from that animated, while very much perceptually being in the distance.
I thought that was the definition of skybox - just that we weren't taking full advantage.
Johxz
Posts: 447
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Sun Jul 10, 2016 6:50 pm
added old discussion related: Artist and level designers
practicing01
Posts: 83
Joined: Sat Apr 11, 2015 8:05 pm
by practicing01 » Tue Feb 26, 2019 7:03 am
Necroposting cus I main necro:

Jigglebones.
3D "Decals" (think SOMA's barnacles).
Mounting anything to anything (including model bones).
Linux static library compile.
API for texturing objects with advertisements.
Fixing ChangeMaterial synchronization.
Hair shader with physics.
Voxels.
Metaballs.
Last edited by practicing01 on Tue Mar 19, 2019 8:06 am, edited 2 times in total.
Bloodknight
Posts: 227
Joined: Tue Feb 03, 2015 8:58 pm
by Bloodknight » Tue Feb 26, 2019 10:50 am
Fixing dedicated server not accepting input.
its not broken its not supposed to take input, thats what clients are for.

most the other stuff needs much more detail, not that anybody cares about this thread anyway :p
Steve_Yorkshire
Posts: 328
Joined: Tue Feb 03, 2015 10:30 pm
 
  by Steve_Yorkshire » Tue Feb 26, 2019 4:38 pm
Make My Game Button, I mean come on guys, stop lagging behind, it is the [current_year] :lol:
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