T3D in the future

Friendly conversations, and everything that doesn't fit into the other forums.
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Hutch
Posts: 42
Joined: Tue Feb 03, 2015 11:12 pm
by Hutch » Wed Oct 07, 2015 11:33 pm
DirectX 9 has been used to make many good games such as Skyrim and Stracraft II. Hence people would be very angry if they could not play those games. I find it very hard to believe that support for DirectX 9 will go away very soon.
I just want to say that I am still able to run DX7 and OpenGL 1.1 in hardware. I doubt ISVs will stop supporting any api for a _very_ long time.
Dwarf King
Posts: 168
Joined: Thu Feb 05, 2015 7:20 pm
by Dwarf King » Thu Oct 08, 2015 12:24 am
DirectX 9 has been used to make many good games such as Skyrim and Stracraft II. Hence people would be very angry if they could not play those games. I find it very hard to believe that support for DirectX 9 will go away very soon.
I just want to say that I am still able to run DX7 and OpenGL 1.1 in hardware. I doubt ISVs will stop supporting any api for a _very_ long time.
The problem is more like issues as with Occulus(they dropped DirectX 9), which is bad for Torque 3D.

Another issue is also that people cannot play the "made with Torque 3D" game out of the box as they have to make sure that DirectX 9 is installed first. DirectX 11 comes as default with Win 7/8/8.1/10.

Ahemmm... did you just use irony? :)
marauder2k9
Posts: 211
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Thu Oct 08, 2015 1:12 am
thats why u would launch your game with a installation file for the version of dx that will install when ur game installs, steam has a system for doing this aswell
Dwarf King
Posts: 168
Joined: Thu Feb 05, 2015 7:20 pm
by Dwarf King » Thu Oct 08, 2015 1:23 am
thats why u would launch your game with a installation file for the version of dx that will install when ur game installs, steam has a system for doing this aswell
True and also very neat(the Steam system) but when I did some pre install Win 10 research I found that many Starcraft II(that is a DirectX 9 game) players had issues with Windows 10. They had to reinstall the DirectX 9.c as far as I could read from their threads. However not a big issue.

Also isn't their something about that the DirectX 9 has to be downloaded and installed from Microsoft's own website? Please feel free to correct me here if I am wrong.
marauder2k9
Posts: 211
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Thu Oct 08, 2015 1:26 am
here is a link to the redistributable that can be included in any product you release that uses directx9

https://www.microsoft.com/en-gb/downloa ... px?id=8109
Dwarf King
Posts: 168
Joined: Thu Feb 05, 2015 7:20 pm
by Dwarf King » Thu Oct 08, 2015 1:56 am
here is a link to the redistributable that can be included in any product you release that uses directx9

https://www.microsoft.com/en-gb/downloa ... px?id=8109
Awesome! No need to keep links around ;)

From the site:
This download provides the DirectX end-user redistributable that developers can include with their product.
Hutch
Posts: 42
Joined: Tue Feb 03, 2015 11:12 pm
by Hutch » Thu Oct 08, 2015 5:32 am
Note once Torque updates to using the windows SDK, even DX9 will not require redistributables. Rather, the developer can provide the d3dcompiler_xx.dll file
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