"Hack" - even the pros do it

Friendly conversations, and everything that doesn't fit into the other forums.
5 posts Page 1 of 1
rlranft
Posts: 298
Joined: Thu Feb 05, 2015 3:11 pm
 
by rlranft » Thu Jul 23, 2015 3:10 pm
"Aw man, we don't have vehicles in Fallout 3! Now we can't make the expansion!"
http://imgur.com/Ve2RsQt
Or, shut up, improvise, and profit.
marauder2k9
Posts: 211
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Thu Jul 23, 2015 3:32 pm
makes ya think that the tram was an after thought and they didnt have time to code ai specifically for its purposes lol
rlranft
Posts: 298
Joined: Thu Feb 05, 2015 3:11 pm
 
by rlranft » Thu Jul 23, 2015 4:15 pm
Well, it was for an expansion, so it was definitely an afterthought. The point is, you already have units with path-following, why code something new when you already have what you need? I believe this sort of thinking is important, especially for indie devs. Game AI is rooted in this philosophy - "It doesn't have to be smart, the player just needs to believe it's smart." Game development in general is about providing the best experience possible with limited resources so looking for ways to leverage your resources is important.
Steve_Yorkshire
Posts: 294
Joined: Tue Feb 03, 2015 10:30 pm
 
by Steve_Yorkshire » Thu Jul 23, 2015 4:19 pm
I did the same thing in testing a train a few years back with a transparent AI model.
Good to know I'm in great company! :D
marauder2k9
Posts: 211
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Thu Jul 23, 2015 4:22 pm
do u wanna know what i would love to know if the npc was animated lol just a set o legs running along a track with a train for a head would be funny as hell lol
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