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Saturation,contrast, brightness shader


Chelaru

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Hello would you be interested to use this shaders in Torque?


Sample images.


The effects are exaggerated to show the differences.


Normal

http://s4.postimg.org/hfp4ic4gt/normal.jpg


Saturate

http://s21.postimg.org/a9n1yforr/full_saturate.jpg


Desaturate

http://s14.postimg.org/8cdgr1roh/full_desaturate.jpg


Red desaturate

http://s4.postimg.org/iag9i41p9/red_desaturate.jpg


Red saturated

http://s4.postimg.org/c88mrmd99/red_saturate.jpg


Green desaturate

http://s3.postimg.org/4z7wvw937/green_desaturate.jpg


Green saturated

http://s3.postimg.org/m10qxznyb/green_saturate.jpg


Blue desaturate

http://s21.postimg.org/6dni7o7xj/blue_desaturate.jpg


Blue saturated

http://s21.postimg.org/5o9rsfdpj/blue_saturate.jpg


Brightness

http://s13.postimg.org/b8l0fgrfr/brightness.jpg


Contrast

http://s13.postimg.org/8opdld3vr/contrast.jpg

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Yes, that one. Only the downside is that you can't change values in script and you'll need to create the color ramps in advance.


For a more advanced PostFx that include a GUI as well can be found here:

http://www.garagegames.com/community/resources/view/21224


This also includes brightness, saturation and color balance.

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I agree with @Chelaru, the current UI won't scale very well to having a ton of PFX. It's also just... not very nice. I think being able to pull UIs in from a list (into an 'active' list or something) might be better, rather than having to scroll through the big list and checking an activation box.

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