ok, so the title is clickbait, but the point is that much discussion was had regarding the points made about the lack of 'visibility' of the work being done, and it was decided that we would try a few things.
As part of an experiment, an experimental repo will be set up, potentially this could be used for other things and extended, but for now, it will be populated with a bunch of branches that the main devs think to work for 2 main areas
1) small engine improvements that may or may not be complete but would be fine additions to the engine, this allows developers who might want to use such features a chance to either review and test the code or get a leg up on completing a feature they want for their projects.
2) potentially some of the larger and more complicated branches that allow users to look at alpha level versions of the features I have to stress however that these branches will be ALPHA which means they could be anywhere between nice or broken in any number of ways.
I will hopefully get a PBR alpha branch from Jeff, may not be game ready, but should be more than good enough to get some feedback from the artists who have a PBR enabled workflow.
I am also going to be going through the PRs and issues on a semi-regular basis (probably weekly to start) and creating a sort of digest of categorised and shortlisted PRs that need reviewing/testing, while not at Trello level task selection just yet we are looking into the Zenhub features which are free for public/opensource projects.
There is also a pretty long list of game types that we would like to ship as parts of the modular template system, we have a name for these Rapid Prototype Kits (RPKs), they don't need to be super detailed, just a few basic functions to show how the game type works. If anybody has an interest in developing one of these then let me know. We have a large collection of prototype art from places like blendswap and opengameart, so theres no need to stress about art in the beginning; of course artists can chip in with an assist, maybe even form small teams.
I'll post more details about some of this stuff later on as time allows and extra details become available.