I came across Polycode the other day and I was wondering if it could be use to create a Torque3D IDE a bit similar to Unity. From what I understand, it seem to have some usefull features that could make a good T3D IDE, the only part that I'm confused is about the LUA scripts part. Is it something that could be used to add TorqueScript support to it to make it work a bit like Torsion?
I'm just curious to have some expert opinion on that. I came across some other similar open source tools but this one look the best candidate for my eyes. I think having a T3D IDE that work independtly from the game could be a good + for Torque3D.
If it's really what I think it is, we could adapt the features to work with T3D formats and we will be able to manage our game contents and scripts in the same environment outside of the game.
So what you think? Am I missing something?