Torque3D IDE with PolyCode?

Friendly conversations, and everything that doesn't fit into the other forums.
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Mud-H
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Joined: Thu Feb 19, 2015 3:08 pm
by Mud-H » Mon Mar 16, 2015 12:07 am
I came across Polycode the other day and I was wondering if it could be use to create a Torque3D IDE a bit similar to Unity. From what I understand, it seem to have some usefull features that could make a good T3D IDE, the only part that I'm confused is about the LUA scripts part. Is it something that could be used to add TorqueScript support to it to make it work a bit like Torsion?
http://polycode.org/features/

I'm just curious to have some expert opinion on that. I came across some other similar open source tools but this one look the best candidate for my eyes. I think having a T3D IDE that work independtly from the game could be a good + for Torque3D.

If it's really what I think it is, we could adapt the features to work with T3D formats and we will be able to manage our game contents and scripts in the same environment outside of the game.

So what you think? Am I missing something?
LukasPJ
Site Admin
Posts: 426
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by LukasPJ » Mon Mar 16, 2015 5:55 pm
What do you want in an IDE? A Torsion replacement? Take a look here http://wiki.torque3d.org/introduction:scripting-ides

Polycode seems like it's a game engine, not an extensible IDE framework.. Sure it could be used since it's open source, but you'd have to rip out just about everything.. And then write all the IDE features...
Bloodknight
Posts: 242
Joined: Tue Feb 03, 2015 8:58 pm
by Bloodknight » Tue Mar 17, 2015 10:40 am
That page is horrible btw, not sure who wrote it, but they should pass privileges to somebody else.

As far as the initial concept goes, lukas is right its not something you could just use to bolt onto torque or vice versa.

I'm more curious as to what you mean by IDE in this particular instance, if you want a scripting IDE then only 2 of the options on the pre-mention page are remotely suitable and neither are ideal anymore http://torquedev.com/ and https://www.garagegames.com/products/torsion Torsion is the best of the offerings however.

With regard to level editing the built in editors are mostly functional, some bugs and poor layout/flow design but those can be reworked yourself once you get to understand the GUI system. We had a discussion in the IRC channel the other day regarding editor improvements and tweaks, but since most of the people working on torque dont use torque, and those that do use torque dont actually engage with the community, such IRC chats are generally nothing more than that.

The other thing that could be added is a proper in engine script editor and debugger, which i think is the only thing that unity has functionality wise that torque doesnt, (unless unity has audio editing) but i dont believe that this is an obstacle to development, more of a nice to have maybe.
buckmaster
Steering Committee
Steering Committee
Posts: 321
Joined: Thu Feb 05, 2015 1:02 am
by buckmaster » Wed Mar 18, 2015 12:00 am
I'd love to have an in-engine debugger, but I suspect that it's technically impossible currently, as the GUI runs on scripts, which you'd be debugging. I think a true in-engine IDE would require the engine core to be multithreaded, so that you could debug one script thread with another. I'm not saying this is a bad idea, just a lot of work :P.
Johxz
Posts: 447
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Wed Mar 18, 2015 3:34 am
it's true, it's not a bad idea, just a lot of work. Therefore with something you can start ;) at least an in-game TS editor :D check this "http://www.garagegames.com/community/re ... ent-199796"
LukasPJ
Site Admin
Posts: 426
Joined: Tue Feb 03, 2015 7:25 pm
 
by LukasPJ » Wed Mar 18, 2015 9:34 pm
What page is horrible? The wiki page? everyone can edit the wiki pages, feel free to go ahead :) @ Bloodknight
Johxz
Posts: 447
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Wed Mar 18, 2015 10:07 pm
What page is horrible? The wiki page? everyone can edit the wiki pages, feel free to go ahead :) @ Bloodknight
this wiki page? wiki.torque3d.org? the other day I was trying to edit few pages and not allowed me :? anyway I can help with the wiki ;) I wanna add some stuff there....
buckmaster
Steering Committee
Steering Committee
Posts: 321
Joined: Thu Feb 05, 2015 1:02 am
by buckmaster » Wed Mar 18, 2015 11:59 pm
Do you have a wikidot account? That should be all that's required.
Bloodknight
Posts: 242
Joined: Tue Feb 03, 2015 8:58 pm
by Bloodknight » Thu Mar 19, 2015 1:37 am
had one for a while now, hoping to move a bunch of resources from GG to a wiki format in an attempt to update/replace part of the old TDN by updating the resources to specific release versions.

username is Bloodknightuk, not sure how the admin system works, you have to set permissions or roles to other users i think based on my quick run through the admin info

nb: as for page criticism, it was meant for the single page linked that listed editors
buckmaster
Steering Committee
Steering Committee
Posts: 321
Joined: Thu Feb 05, 2015 1:02 am
by buckmaster » Thu Mar 19, 2015 7:30 am
Please tell me what's horrible about it. I made the page in a hurry for others to add info to.

Ah, so I just checked our permissions. Apparently you need to be a site member to edit. Not sure how you go about joining the site. But apparently you can because someone joined a week ago as far as I can tell from the admin page. Apparently @
User avatar
Johxz
is a member, but I see no Bloodknight.

EDIT: I just added a join link in the contribution section on the front page. If you're a site member already you won't be able to see it.
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