I was curious about possibly starting up a team to create a showcase level for torque3d. I remember wanting to do this before but unfortunately life kind of got in the way.
Been playing a lot of far cry 5 over the past few days and have been getting a few ideas for things that torque in its current state is definitely capable of. The showcase needs to show the beauty torque is capable of and does not need to run perfectly on every system. It is a showcase rather than a playable level.
The idea is simple. First person shooter with some objectives, mainly simple waypoint objectives with some enemies at certain locations. I can get some really high res textures and sound effects where i am and create some really nice textures too from older photographs and things that i have collected over the years.
The level i was thinking about in my head goes like this:
Player starts in an underground base and has to collect a crowbar and break open crates to find a key to open a door to get out(could come up with a more in depth puzzle type deal but this is simple stages) Typical industrial sort of underground setting with rusted leaking pipes built from modular assets then u exit through a doorway with the key into a forest area with high res trees and foliage im thinking of a dense typically european forest not a tropical climate with rolling fields and things like that. As soon as the player comes out of the bunker there are dead soldiers strewn about and he picks up a hand gun and ammo from these soldiers and tries one of their radios(it doesnt work). The level then progresses as you see a house off in the distance that you have to get to to hopefully call for help, once you reach the house you see enemies around it (im thinking some sort of alien creatures) the player has to kill the alien enemies then enter the house. Once inside the house the player tries to use the phone but once the phone is picked up the phone doesn't work. Then aliens spawn in and attack the house and the player has to fend them off. Once the aliens are killed the next objective is to find the key to a truck parked in the garage/shed outside and then you get into the truck and then fade to black.
-UI markers for objectives that highlight in 3d space.
-UI text for current objective possibly a tickbox animation on the ui when the objective is completed.
-Weapon readouts for ammo and weapon in hand
-Weapon Select Screen.
-As stated all modular artwork - house needs to be in several pieces not just one model. the underground bunker needs to be modular artwork as well
-Animated particle emitters for smoke and bullet hits.
-Tracer art for alien projectiles and bullet projectiles
-HIgh Res Textures for indoor and outdoor environments.
-Human textures for body parts bullet wounds etc
-Sound of a pistol (could use stock torque sound here)
-Ambient sounds/distant animal sounds
-Steam escaping sounds
-Water drip sounds
-Bullet hits and whizzes
Bullets need to sound different compared to what surface they are hitting same as footstep sounds as i remember Azazel was working on something like this to add into 4.0?
-Objective goals and triggers
-enemies spawning at key moments
-Ai doesn't need to be too smart as they would be spawning in moments before the player sees them although they cant know the player is there before they are seen or the player gives themselves away.
-Some cover points.
-Some path-finding around the house.
The walkabout addition that was added as mit should be able to cover all of this, the enemies will only need to have one waypoint when they spawn in the second time which is attack the player in the house.
This is pretty much all ive thought about so far, torque is capable of some beautiful renders that would rival some of the engines that are out there today even without PBR although the end goal is for this to be released with 4.0. But the current level that comes with torque doesn't really show it at its best i love torque and want to bring some new attention to it and only way i can think of other than finishing a game and releasing it is to do a good level for it.