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Friendly conversations, and everything that doesn't fit into the other forums.
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Timmy
Posts: 366
Joined: Thu Feb 05, 2015 3:20 am
by Timmy » Mon Feb 26, 2018 1:34 pm
Hey, I've been under a rock apparently. It seems Torsion is open-source MIT.

What I was wondering is could someone please compile it for me. I am on Linux only now but heard it runs Under WINE.

Is there a way for me to compile it in Linux?

Would appreciate it.
The engine definitely compiles on linux, i can compile a binary for linux mint 18.3 for you if you like? This page should still be fairly accurate http://wiki.torque3d.org/coder:compiling-in-linux . I regularly test the linux build with both gcc & clang.
Duion
Posts: 1132
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Mon Feb 26, 2018 6:19 pm
He wants Torsion to run on Linux, not the engine.
Johxz
Posts: 447
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Mon Feb 26, 2018 7:36 pm
to my knowledge torsion can't be compile on linux, pls check this first, it have editor, ides & debuggers: https://github.com/John3/awesome-torque3d#ides
Timmy
Posts: 366
Joined: Thu Feb 05, 2015 3:20 am
by Timmy » Mon Feb 26, 2018 10:20 pm
Oh yes i can't even read anymore :mrgreen: . Yeah torsion is windows only, it uses wxwidgets, so as you mentioned now it is MIT it would be possible to make it work in for linux or even macOS, i haven't been over the code base for it so no idea how how much work it would take
Jason Campbell
Posts: 272
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Tue Feb 27, 2018 1:17 am
JeffR compiled Torsion for me awhile ago.

http://ghc-games.com/SC/Torsion.zip

Though it runs well in Wine, I can't get Torsion to be the default program when opening .cs and other Torque files. Additionally, you can't really create a working project because Torsion looks for an .exe binary, so no debugging with Torsion.
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