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Re: Where is everyone?

Posted: Fri Nov 03, 2017 11:45 pm
by Jason Campbell
Godot 3.0 happened :P
And?
I'm just guessing but I think he means, it's a big deal. People have been waiting for 3.0 for awhile. It's a great time to be alive, if your a game dev.

Re: Where is everyone?

Posted: Sat Nov 04, 2017 4:18 am
by Duion
If you want to make mobile or 2D games maybe, but those people are not with Torque3D to begin with.

Re: Where is everyone?

Posted: Sat Nov 04, 2017 2:33 pm
by Happenstance
Godot has a lot going for it but 3.0 is still a ways out from being "production ready" in my opinion. In another 6-8 months I expect 3.0 will be stable enough to use and should be a viable alternative to Unity for 3D games.

I'm sticking with T3D, though. I like how 4.0 is shaping up - dropping DX9, (finally) pushing the entity component stuff, streamlining the templates, etc. are big steps forward.

Re: Where is everyone?

Posted: Sat Nov 04, 2017 4:21 pm
by Duion
Yes, don't underestimate the value of being production ready. Torque may look ancient, but the benefit is, that it has been production ready for like a decade now or so, while many upcoming engines have yet to reach that status.

Re: Where is everyone?

Posted: Sat Nov 04, 2017 9:40 pm
by chriscalef
I'm still here, toiling alone off in the deep woods. Not leaving T3D anytime soon though, and hoping to have some cool videos to share shortly. Finally got a week off from day job to actually push the ball forward. Currently most involved in BadBehavior trees.

Been unusually rare here in recent months also due to a rather fun side track I just stepped back from, involving a Raspberry Pi and a bunch of MPU6050 accelerometer/gyroscope chips. (More on that later, but short story is I learned a lot, and made a lot of progress, but it doesn't work yet.)

Re: Where is everyone?

Posted: Sun Nov 05, 2017 2:48 am
by Zarosath
well i think i understand what may have been lacking is catering torque3d for its intended audience may be measured. I see and think about torque has been great especially considering the leap in whats expected to be 4.0. I only mean to say that there is much consideration in terms of what may be seen from where code meets the market and to be easily included into the game script and templating elsewhere, for instance what i liked about torque when i'd first purchased it was that it were 'good networking, complete game modding engine' with torquescript. I think you need to drive enthusiasm as for the community in showcasing its ability for content in said manors.

Re: Where is everyone?

Posted: Mon Nov 06, 2017 6:20 am
by JeffR
I'm still here, toiling alone off in the deep woods. Not leaving T3D anytime soon though, and hoping to have some cool videos to share shortly. Finally got a week off from day job to actually push the ball forward. Currently most involved in BadBehavior trees.
Ah, very cool!
Been unusually rare here in recent months also due to a rather fun side track I just stepped back from, involving a Raspberry Pi and a bunch of MPU6050 accelerometer/gyroscope chips
Oh no, you fool! Rasberry Pi is a vortex of free time! ;)
well i think i understand what may have been lacking is catering torque3d for its intended audience may be measured. I see and think about torque has been great especially considering the leap in whats expected to be 4.0. I only mean to say that there is much consideration in terms of what may be seen from where code meets the market and to be easily included into the game script and templating elsewhere, for instance what i liked about torque when i'd first purchased it was that it were 'good networking, complete game modding engine' with torquescript. I think you need to drive enthusiasm as for the community in showcasing its ability for content in said manors.
This is true, for sure. As I've mentioned, the 'big' stuff for 4.0 will be in by years end with all the e/c stuff, the new asset pipeline, PBR. etc
At that point, I've a plot to get a proper demonstration of the engine put together, and other further examples, starter kits and stuff can for sure follow which makes it a LOT easier for people to see stuff and get excited :)

Re: Where is everyone?

Posted: Thu Nov 09, 2017 11:07 pm
by Zarosath
Look I think what is failed to realize that Torque is a showcase is as complete game is reflection of itself and i think this needs to be realized.

Re: Where is everyone?

Posted: Fri Nov 10, 2017 10:38 pm
by Azaezel
Look I think what is failed to realize that Torque is a showcase is as complete game is reflection of itself and i think this needs to be realized.
Not quite parsing that one. Elaborate?

Re: Where is everyone?

Posted: Sat Nov 11, 2017 4:09 am
by Duion
Look I think what is failed to realize that Torque is a showcase is as complete game is reflection of itself and i think this needs to be realized.
Realized: http://store.steampowered.com/app/391780/Uebergame/