There is only 4 lines of code to switch between the methods, so should be easy enough for ya to keep the current method in place for your game build. Fire me a PM if you are doing a merge with the GG development branch and i will point you to area that was changed so you can ignore it. Well that is provided these changes even go into the GG repo, i only passed along a potential 'fix', nothing moreWell that picture 2 is wrong we pretty much agree upon I think, but picture 1 and 3 have the same color but the intensity is different.
Now the question is which method is actually better, picture 1 or picture 3.
I already adapted all my levels and textures to work well with the new method, so before I change everything back I need to decide if there is actually any real benefit.
It is a bit deceptive marketing if you use textures adapted to an old method and use them unchanged with new methods they are not adapted for, obviously they will look wrong, since they are not made for that, so just because one test looks better than the other proves not much at this point.
All you need to do to fix the over dark areas is to brighten up the texture by 10-20 points.