even writing to you guys from my day job now lol
As you all are aware im making my final tweaks this week to hopefully get some fully featured screens up by the weekend. Hopefully you guys like what you see and hopefully it will tweak a bit more interest towards this little showcase. Although my questions above have gone unanswered i am going with my gut on them and just doing them whatever way i can to get the best results. One question i do need answered though and this is for doorways, is there a way to change the pivot point of an object? I have the pivot for my internal doorway set in max to below the centre of the hinges but when the model is imported it sets the pivot point to the centre of the object. It would make it a lot easier to position/stage these static doors where i want them to be without the need of constantly having to align the mesh up again to the door hinges modeled into the wall sections. Everything i have modeled is mostly modular except for static objects. All wires and cables are modular, all the railings are modular (pay no attention to the railing end piece in the photo above) Stairways are modular and so are some lights. Atm the bunker is made up of 1189 TSStatic meshes (of which about 200 are different models) i am working off of these pictures as my concept art http://pdf.bretagne.over-blog.com/artic ... 32080.html
I am following those pictures quite closely and hoping that it turns out to be a more decrepit rendition of it. Broken ceilings and broken walls were the earth has started to cave in on the bunker are more towards the exit of the bunker (to give the sense that not only are there actual threats from an enemy but time is also attacking the safety of the bunker)
If you guys have any input at all i would love to see it and would love to hear any methods u guys used to complete different tasks similar to what i am trying out here.