Torque 3D looks so good

Friendly conversations, and everything that doesn't fit into the other forums.
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GAN
Posts: 11
Joined: Sun Oct 14, 2018 6:50 pm
by GAN » Wed Oct 17, 2018 4:18 pm
Hi Guys

Thanks for helping me and my noobiness. The reason I mention publish: Having a Coppercube mindset, when you ready to share you game you select publish and the format you want your game in. I usually choose the .exe route. But what Coppercube does is put everything pertaining to your level in to one exe file. Theres no configs or DLLs. Just the exe. The workflow for coppercube is incredibly simple.

Back to T3D. So for instance, I create a cool FPS. I just ZIP the original T3D folder and share that zip file?
marauder2k9
Posts: 211
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Wed Oct 17, 2018 5:52 pm
u zip the game folder yea the one containing the exe, set ur main.cs to release i think it is? as well and that will disable the editors and all that
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