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Positioning is all.. Weird?

Posted: Wed Aug 31, 2016 1:38 am
by Bricktronic
So, I'm trying to put my playermodel in-game, just rigged (as a tsstatic), and the positionings are all weird and the body of the player is stretching downwards. I've tried CTRL A > Rotation, Scale, and Location, but it doesn't seem to fix. Keyframes or not, it still does this. I'm very frustrated and disappointed in myself over this.

Re: Positioning is all.. Weird?

Posted: Wed Aug 31, 2016 1:51 am
by Duion
Did you weight paint the model properly? Looks like some vertices are attached to the root node.
Are the bones parents set correctly? The arms seem to have wrong parents.

Re: Positioning is all.. Weird?

Posted: Wed Aug 31, 2016 1:53 am
by Bricktronic
Did you weight paint the model properly? Looks like some vertices are attached to the root node.
Are the bones parents set correctly? The arms seem to have wrong parents.
Weight paint??? I'm new to modeling for games, sorry :s.. I tried the pose editor in blender to make sure when they rotated that they moved the right stuff..

Re: Positioning is all.. Weird?

Posted: Wed Aug 31, 2016 2:21 am
by Bricktronic
Okay so I tried the weight paint, that fixed the arms and the body stretching.. Now the hands are left floating..

Re: Positioning is all.. Weird?

Posted: Wed Aug 31, 2016 11:52 am
by Duion
As I said, they are probably not connected right to their parents the previous bones and/or some scale/rotation issues.